﻿using System;
using System.Collections.Generic;
using System.Text;

namespace X3DLib
{
    public class Rendering:Geometry
    {
        protected string color;
        protected string normal;
        protected string colorRGBA;
        protected Coordinate coordinate;
        protected string CoordIndex;
        protected string ColorIndex;
        protected string ColorPerVertex;
        
        public Rendering()
        {
            this.coordinate = new Coordinate();
        }

        public string coordIndex
        {
            get { return CoordIndex; }
            set { CoordIndex = value; }
        }

        public string ColorRGBA
        {
            get { return colorRGBA; }
            set { colorRGBA = value; }
        }        

        public Coordinate Coordinate
        {
            get { return coordinate; }
            set { coordinate = value; }
        }

        public string Normal
        {
            get { return normal; }
            set { normal = value; }
        }

        public string Color
        {
            get { return color; }
            set { color = value; }
        }



        public string colorIndex
        {
            get { return ColorIndex; }
            set { ColorIndex = value; }
        }

        

        public string colorPerVertex
        {
            get { return ColorPerVertex; }
            set { ColorPerVertex = value; }
        }
    }
}
